Data logs tell the tale of the station crew’s final struggles against Shodan and her ever-growing army of subordinates. Most of the story is told through data logs found within the station. From the moment of waking up, you’re free to explore the station and find out what the hell happened. At a glance, it superficially plays like a first-person shooter, but is actually an adventure game with role-playing elements. Citadel Station is by no means Nostromo, but the crude design of the interior provides it with a unique sort of eeriness. System Shock takes evident inspiration from games like Doom, and certain aspects of Ridley Scott’s Alien. It’s not bad overall, but some tracks do grate your ears after a while. Most of the time you’re listening to energetic electronic tunes which emphasize the cyberpunk thematic much more so than the horror. It’s a bleak premise, and this isn’t helped by the dated visuals and often unfitting music. For the most part, there’re no other humans to interact with or get assistance from. Now, you must find a way out, and disable Shodan in the process.
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